![]() Version 0.6 was released on 8 March 2012. It added sRGB lightmap rendering, a new menu interface, 4 new maps, an integrated statistics system (XonStats), a Sandbox editing mode and the long-awaited feature of ClientSide QuakeC (CSQC) networked players. Bug fixes and optimizations were also made. Version 0.7, was released on 8 June 2013. It featured client-side rendering of players, 4 new maps and a complete re-write of the in-game chat system. Additionally, the team migrated to the gmqcc QuakeC compiler which generated faster, more optimized program files. The next major release of Xonotic, version 0.8, was released on 16 January 2015. It included, among other things, a new weapon, monsters, buffs and new maps. Īfterward, two minor releases came out: version 0.8.1, which was released on 26 August 2015 and 0.8.2 on 1 April 2017. They added new maps, new themes for the menu, and new gameplay features. In addition, the codebase of Xonotic was refactored.Ġ.8.5 was released on June 30, 2022. ![]() It added over 5 years worth of changes, including new weapon models, codebase improvements, new maps and a new mode, changes to existing modes, weapon balance changes, and bot AI improvements. Phoronix praised Xonotic's gameplay and graphics, and declared the game "one of the most visually-impressive open-source games available for ". ![]() ^ "Xonotic FAQ: How do you pronounce the name Xonotic?".List of free and open-source software packages.Commenting on the game's community of both players and developers, noted, "entering it makes you really feel like you've become a part of something bigger than just a video game." See also Larabel said, "For being a community-backed open-source game without the support of any major game studio, Xonotic is doing great." Xonotic was also deemed "the Best Free Multiplayer FPS Linux Can Muster" by Softpedia. Archived from the original on 14 August 2014. ^ a b Larabel, Michael (23 December 2010).^ "Nexuiz Founder Licenses It For Non-GPL Use"."Xonotic 0.5 – Free Shooter Based Off Nexuiz".
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